As a designer fuelled by a love for colours, storytelling, and crafting experiences that spread joy through products, I thrive on turning visions into vibrant realities.
achoo: Hay Fever wellbeing for children
A Hay Fever wellbeing system designed for young children navigating the frustrations of Hay Fever. With features to support and encourage confidence, achoo dispenses antihistamine tablets based on the presence of allergens detected by an integrated smart sensor, supports mood regulation with ambient lighting, filters air with an inbuilt filtration system and has voice interaction capabilities to provide tailored advice and support. The device can also be detached to be taken outdoors or on-the-go when travelling, ensuring they always have help when they need it!
Marketing branding to increase awareness and curiosity around Hay Fever.
Detachable to inspire confidence wherever their little adventures take them.
Branding for achoo.
With a strong visual identity, achoo connects with parents and children alike, providing a refreshing visual appeal.
Connection with real children, real stories.
Vibrant UI for the parental app.
Branding details go all the way through to set-up guides.
Ideation
Ideation exploring colours, forms and taking inspiration from existing products in other areas.
Prototyping and user testing with real children
I designed and created an aesthetic & interactive prototype to gain valuable feedback from numerous users of my target age range, allowing me to further improve my concept with users at the heart of development.
Ambiome: An UX design project.
With an overarching aim to reduce domestic energy consumption, Ambiome is a smart renovation app driven by an AI Digital Twin, giving young first-time property buyers the freedom and confidence to renovate their hard-earned home without compromise. The app indirectly provides futureproofing energy saving suggestions without pressuring users to consider external/future factors.
Understanding users through journey maps.
Extensive iterations of wireframe flows
Bodystorming with low fidelity prototypes.
Figma interface designs of the final app.
Further Experience: The Walt Disney Company
Taking on the exciting role of EMEA Lucasfilm Reviewer, I was heavily involved in all things Star Wars throughout my time here. From providing Lucasfilm creative guidance to associates across all consumer products departments, to working on creative projects for brands like Xiaomi. With a heavy emphasis on storytelling, my creative skills, efficiency and confidence as a designer have grown immeasurably following my magical year at the house of mouse!
A first collaboration with Xiaomi, this project was all about infusing the iconic saga into the design of their renowned Buds 3. From concept to execution, I worked with the team crafting a product that resonates with fans and tech enthusiasts alike.
With the release of YJA and the exciting opportunities it had for the preschool segment, I took a creative initiative to design an inspiration toolkit to help inspire licensees to play with these vibrant, fun assets that bring new opportunities to the Star Wars franchise!
With numerous exciting experiences throughout the year, I was fortunate enough to attend inspiring events from SWCE’23 to design talks by Industrial Light & Magic, networking and learning from industry experts.
Cosmic Seas: An ongoing fine art exploration.
Exploring the fusion of outer space with deep sea, Cosmic Seas focuses on creating an otherworldly atmosphere, immersing the viewer in a realm that is both familiar and tangible, but also fantastical and awe-inspiring.
This is an ongoing personal project I love escaping to in my free time!
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